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<Rant>
Developing for devices like the iPhone and others can be a very rewarding experience. It can also be the most frustrating. Especially for a company like Apple, that seems to announce newer and faster hardware every few months.
Now that the company has announced the iPhone X, which has a wider screen base (5.8-inch (diagonal) all-screen OLED Multi-Touch display) and even higher resolution (2436 x 1125 pixels) game developers and others are scrambling to make sure that their apps even work with the newest hardware and software – now that Apple has essentially cut off support for 32-Bit apps in iOS 11.
While this is great news for the end user, I’m sure that their will be some developers burning the late night oils making sure that all is fine with their apps before iOS 11 hits the streets later this month (like THIS one!)
</Rant>