Microsoft announces Adaptive Controller for Xbox
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Here are some of the highlights from Phil’s post:
“We have been on a journey of inclusive design, which celebrates and draws inspiration from people who are often overlooked in the typical design process.
For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging. The solutions that exist today are often expensive, hard to find, or require significant technical skill to create. A number of individuals and organizations are creating custom solutions, but it has been often difficult for them to scale when most rigs need to be so personalized.
Joining the Xbox family of controllers and devices, the Xbox Adaptive Controller was created to address these challenges and remove barriers to gaming by being adaptable to more gamers’ needs. It was developed in partnership with organizations around the world, including The AbleGamers Foundation, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect, and Warfighter Engaged. We worked closely with them and directly with gamers who have limited mobility to assist in our development.
To read the full post from Phil Spencer, head over to Xbox Wire, and learn more about accessibility at Microsoft here.
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